Add tests for trajectory replay (#6513)

This commit is contained in:
Boxuan Li
2025-01-30 05:56:24 -08:00
committed by GitHub
parent 99d2d01e1a
commit c9f16248d0
4 changed files with 742 additions and 3 deletions

View File

@@ -7,9 +7,12 @@ class ReplayManager:
"""ReplayManager manages the lifecycle of a replay session of a given trajectory.
Replay manager keeps track of a list of events, replays actions, and ignore
messages and observations. It could lead to unexpected or even errorneous
results if any action is non-deterministic, or if the initial state before
the replay session is different from the initial state of the trajectory.
messages and observations.
Note that unexpected or even errorneous results could happen if
1) any action is non-deterministic, OR
2) if the initial state before the replay session is different from the
initial state of the trajectory.
"""
def __init__(self, replay_events: list[Event] | None):

View File

@@ -0,0 +1,80 @@
"""Replay tests"""
import asyncio
from conftest import _close_test_runtime, _load_runtime
from openhands.controller.state.state import State
from openhands.core.config.app_config import AppConfig
from openhands.core.config.config_utils import OH_DEFAULT_AGENT
from openhands.core.main import run_controller
from openhands.core.schema.agent import AgentState
from openhands.events.action.empty import NullAction
from openhands.events.observation.commands import CmdOutputObservation
def _get_config(trajectory_name: str, agent: str = OH_DEFAULT_AGENT):
return AppConfig(
default_agent=agent,
run_as_openhands=False,
# do not mount workspace
workspace_base=None,
workspace_mount_path=None,
replay_trajectory_path=f'./tests/runtime/trajs/{trajectory_name}.json',
)
def test_simple_replay(temp_dir, runtime_cls, run_as_openhands):
"""
A simple replay test that involves simple terminal operations and edits
(creating a simple 2048 game), using the default agent
"""
runtime = _load_runtime(temp_dir, runtime_cls, run_as_openhands)
config = _get_config('basic')
state: State | None = asyncio.run(
run_controller(
config=config,
initial_user_action=NullAction(),
runtime=runtime,
)
)
assert state.agent_state == AgentState.FINISHED
_close_test_runtime(runtime)
def test_replay_wrong_initial_state(temp_dir, runtime_cls, run_as_openhands):
"""
Replay requires a consistent initial state to start with, otherwise it might
be producing garbage. The trajectory used in this test assumes existence of
a file named 'game_2048.py', which doesn't exist when we replay the trajectory
(so called inconsistent initial states). This test demonstrates how this would
look like: the following events would still be replayed even though they are
meaningless.
"""
runtime = _load_runtime(temp_dir, runtime_cls, run_as_openhands)
config = _get_config('wrong_initial_state')
state: State | None = asyncio.run(
run_controller(
config=config,
initial_user_action=NullAction(),
runtime=runtime,
)
)
assert state.agent_state == AgentState.FINISHED
has_error_in_action = False
for event in state.history:
if isinstance(event, CmdOutputObservation) and event.exit_code != 0:
has_error_in_action = True
break
assert has_error_in_action
_close_test_runtime(runtime)

View File

@@ -0,0 +1,202 @@
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"content": "--- /workspace/game_2048.py\n+++ /workspace/game_2048.py\n@@ -0,0 +1,2 @@\n+import random\n+import keyboard\n@@ -1,0 +4,114 @@\n+class Game2048:\n+ def __init__(self):\n+ self.board = [[0] * 4 for _ in range(4)]\n+ self.score = 0\n+ self.spawn_number()\n+ self.spawn_number()\n+\n+ def spawn_number(self):\n+ empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\n+ if empty_cells:\n+ i, j = random.choice(empty_cells)\n+ self.board[i][j] = 2 if random.random() < 0.9 else 4\n+\n+ def move(self, direction):\n+ merged = [[False] * 4 for _ in range(4)]\n+ moved = False\n+\n+ if direction in ['left', 'right']:\n+ for i in range(4):\n+ row = self.board[i][:]\n+ new_row = self.merge_line(row, direction == 'right')\n+ if new_row != row:\n+ moved = True\n+ self.board[i] = new_row\n+\n+ elif direction in ['up', 'down']:\n+ for j in range(4):\n+ col = [self.board[i][j] for i in range(4)]\n+ new_col = self.merge_line(col, direction == 'down')\n+ if new_col != col:\n+ moved = True\n+ for i in range(4):\n+ self.board[i][j] = new_col[i]\n+\n+ if moved:\n+ self.spawn_number()\n+\n+ def merge_line(self, line, reverse=False):\n+ if reverse:\n+ line = line[::-1]\n+\n+ new_line = [0] * 4\n+ pos = 0\n+\n+ # Remove zeros and merge equal numbers\n+ numbers = [x for x in line if x != 0]\n+ i = 0\n+ while i < len(numbers):\n+ if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\n+ new_line[pos] = numbers[i] * 2\n+ self.score += numbers[i] * 2\n+ i += 2\n+ else:\n+ new_line[pos] = numbers[i]\n+ i += 1\n+ pos += 1\n+\n+ if reverse:\n+ new_line = new_line[::-1]\n+\n+ return new_line\n+\n+ def is_game_over(self):\n+ # Check if there are any empty cells\n+ if any(0 in row for row in self.board):\n+ return False\n+\n+ # Check if there are any possible merges\n+ for i in range(4):\n+ for j in range(4):\n+ current = self.board[i][j]\n+ # Check right neighbor\n+ if j < 3 and current == self.board[i][j + 1]:\n+ return False\n+ # Check bottom neighbor\n+ if i < 3 and current == self.board[i + 1][j]:\n+ return False\n+ return True\n+\n+ def display(self):\n+ print(f\"\\nScore: {self.score}\\n\")\n+ for row in self.board:\n+ print(\" \".join(f\"{num:4}\" for num in row))\n+ print(\"\\n\")\n+\n+def main():\n+ game = Game2048()\n+\n+ print(\"Use arrow keys to move. Press 'q' to quit.\")\n+\n+ while True:\n+ game.display()\n+\n+ if game.is_game_over():\n+ print(\"Game Over!\")\n+ break\n+\n+ event = keyboard.read_event(suppress=True)\n+ if event.event_type != 'down':\n+ continue\n+\n+ if event.name == 'q':\n+ break\n+ elif event.name == 'left':\n+ game.move('left')\n+ elif event.name == 'right':\n+ game.move('right')\n+ elif event.name == 'up':\n+ game.move('up')\n+ elif event.name == 'down':\n+ game.move('down')\n+\n+if __name__ == \"__main__\":\n+ main()",
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"new_content": "import random\nimport keyboard\n\nclass Game2048:\n def __init__(self):\n self.board = [[0] * 4 for _ in range(4)]\n self.score = 0\n self.spawn_number()\n self.spawn_number()\n\n def spawn_number(self):\n empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\n if empty_cells:\n i, j = random.choice(empty_cells)\n self.board[i][j] = 2 if random.random() < 0.9 else 4\n\n def move(self, direction):\n merged = [[False] * 4 for _ in range(4)]\n moved = False\n\n if direction in ['left', 'right']:\n for i in range(4):\n row = self.board[i][:]\n new_row = self.merge_line(row, direction == 'right')\n if new_row != row:\n moved = True\n self.board[i] = new_row\n\n elif direction in ['up', 'down']:\n for j in range(4):\n col = [self.board[i][j] for i in range(4)]\n new_col = self.merge_line(col, direction == 'down')\n if new_col != col:\n moved = True\n for i in range(4):\n self.board[i][j] = new_col[i]\n\n if moved:\n self.spawn_number()\n\n def merge_line(self, line, reverse=False):\n if reverse:\n line = line[::-1]\n\n new_line = [0] * 4\n pos = 0\n \n # Remove zeros and merge equal numbers\n numbers = [x for x in line if x != 0]\n i = 0\n while i < len(numbers):\n if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\n new_line[pos] = numbers[i] * 2\n self.score += numbers[i] * 2\n i += 2\n else:\n new_line[pos] = numbers[i]\n i += 1\n pos += 1\n\n if reverse:\n new_line = new_line[::-1]\n \n return new_line\n\n def is_game_over(self):\n # Check if there are any empty cells\n if any(0 in row for row in self.board):\n return False\n\n # Check if there are any possible merges\n for i in range(4):\n for j in range(4):\n current = self.board[i][j]\n # Check right neighbor\n if j < 3 and current == self.board[i][j + 1]:\n return False\n # Check bottom neighbor\n if i < 3 and current == self.board[i + 1][j]:\n return False\n return True\n\n def display(self):\n print(f\"\\nScore: {self.score}\\n\")\n for row in self.board:\n print(\" \".join(f\"{num:4}\" for num in row))\n print(\"\\n\")\n\ndef main():\n game = Game2048()\n \n print(\"Use arrow keys to move. Press 'q' to quit.\")\n \n while True:\n game.display()\n \n if game.is_game_over():\n print(\"Game Over!\")\n break\n \n event = keyboard.read_event(suppress=True)\n if event.event_type != 'down':\n continue\n \n if event.name == 'q':\n break\n elif event.name == 'left':\n game.move('left')\n elif event.name == 'right':\n game.move('right')\n elif event.name == 'up':\n game.move('up')\n elif event.name == 'down':\n game.move('down')\n\nif __name__ == \"__main__\":\n main()",
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View File

@@ -0,0 +1,454 @@
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