feat: add QT guides and update indexes

This commit is contained in:
xstongxue
2026-02-03 11:42:29 +08:00
parent d3102ac0f1
commit 036d8abab6

View File

@@ -1,80 +1,80 @@
# Qt 代码审查指南 # Qt Code Review Guide
> 专注于对象模型、信号/槽、事件循环和 GUI 性能的 Qt 代码审查指南。示例基于 Qt 5.15 / Qt 6 > Code review guidelines focusing on object model, signals/slots, event loop, and GUI performance. Examples based on Qt 5.15 / Qt 6.
## 目录 ## Table of Contents
- [对象模型与内存管理](#对象模型与内存管理) - [Object Model & Memory Management](#object-model--memory-management)
- [信号与槽](#信号与槽) - [Signals & Slots](#signals--slots)
- [容器与字符串](#容器与字符串) - [Containers & Strings](#containers--strings)
- [线程与并发](#线程与并发) - [Threads & Concurrency](#threads--concurrency)
- [GUI 与控件](#gui-与控件) - [GUI & Widgets](#gui--widgets)
- [元对象系统](#元对象系统) - [Meta-Object System](#meta-object-system)
- [审查清单](#审查清单) - [Review Checklist](#review-checklist)
--- ---
## 对象模型与内存管理 ## Object Model & Memory Management
### 使用父子对象所有权机制 ### Use Parent-Child Ownership Mechanism
Qt `QObject` 层次结构会自动管理内存。对于 `QObject`,优先设置父对象,而不是手动 `delete` 或使用智能指针。 Qt's `QObject` hierarchy automatically manages memory. For `QObject`, prefer setting a parent object over manual `delete` or smart pointers.
```cpp ```cpp
// ❌ 手动管理容易导致内存泄漏 // ❌ Manual management prone to memory leaks
QWidget* w = new QWidget(); QWidget* w = new QWidget();
QLabel* l = new QLabel(); QLabel* l = new QLabel();
l->setParent(w); l->setParent(w);
// ... 如果 w 被删除l 会自动被删除。但如果 w 泄漏l 也会泄漏。 // ... If w is deleted, l is automatically deleted. But if w leaks, l also leaks.
// ✅ 在构造函数中指定父对象 // ✅ Specify parent in constructor
QWidget* w = new QWidget(this); // 'this' 所有 QWidget* w = new QWidget(this); // Owned by 'this'
QLabel* l = new QLabel(w); // 'w' 所有 QLabel* l = new QLabel(w); // Owned by 'w'
``` ```
### 配合 QObject 使用智能指针 ### Use Smart Pointers with QObject
如果 `QObject` 没有父对象,使用 `QScopedPointer` 或带有自定义删除器的 `std::unique_ptr`(如果需要跨线程,则用于 `deleteLater`)。除非必要,否则避免对 `QObject` 使用 `std::shared_ptr`,因为它会混淆父子系统的所有权。 If a `QObject` has no parent, use `QScopedPointer` or `std::unique_ptr` with a custom deleter (use `deleteLater` if cross-thread). Avoid `std::shared_ptr` for `QObject` unless necessary, as it confuses the parent-child ownership system.
```cpp ```cpp
// ✅ 用于没有父对象的局部/成员 QObject 的作用域指针 // ✅ Scoped pointer for local/member QObject without parent
QScopedPointer<MyObject> obj(new MyObject()); QScopedPointer<MyObject> obj(new MyObject());
// ✅ 防止悬空指针的安全指针 // ✅ Safe pointer to prevent dangling pointers
QPointer<MyObject> safePtr = obj.data(); QPointer<MyObject> safePtr = obj.data();
if (safePtr) { if (safePtr) {
safePtr->doSomething(); safePtr->doSomething();
} }
``` ```
### 使用 `deleteLater()` ### Use `deleteLater()`
对于异步删除,尤其是在槽或事件处理程序中,请使用 `deleteLater()` 而不是 `delete`,以确保存储在事件循环中的待处理事件能够处理完毕。 For asynchronous deletion, especially in slots or event handlers, use `deleteLater()` instead of `delete` to ensure pending events in the event loop are processed.
--- ---
## 信号与槽 ## Signals & Slots
### 优先使用函数指针语法 ### Prefer Function Pointer Syntax
使用编译时检查的语法(Qt 5+)。 Use compile-time checked syntax (Qt 5+).
```cpp ```cpp
// ❌ 基于字符串(仅运行时检查,速度较慢) // ❌ String-based (runtime check only, slower)
connect(sender, SIGNAL(valueChanged(int)), receiver, SLOT(updateValue(int))); connect(sender, SIGNAL(valueChanged(int)), receiver, SLOT(updateValue(int)));
// ✅ 编译时检查 // ✅ Compile-time check
connect(sender, &Sender::valueChanged, receiver, &Receiver::updateValue); connect(sender, &Sender::valueChanged, receiver, &Receiver::updateValue);
``` ```
### 连接类型 ### Connection Types
跨线程时要明确或注意连接类型。 Be explicit or aware of connection types when crossing threads.
- `Qt::AutoConnection`(默认):如果同线程则直连,不同线程则队列连接。 - `Qt::AutoConnection` (Default): Direct if same thread, Queued if different thread.
- `Qt::QueuedConnection`: 始终投递事件(跨线程安全)。 - `Qt::QueuedConnection`: Always posts event (thread-safe across threads).
- `Qt::DirectConnection`: 立即调用(如果跨线程访问非线程安全数据则很危险)。 - `Qt::DirectConnection`: Immediate call (dangerous if accessing non-thread-safe data across threads).
### 避免循环 ### Avoid Loops
检查可能导致无限信号循环的逻辑(例如 `valueChanged` -> `setValue` -> `valueChanged`)。在设置值之前阻塞信号或检查相等性。 Check logic that might cause infinite signal loops (e.g., `valueChanged` -> `setValue` -> `valueChanged`). Block signals or check for equality before setting values.
```cpp ```cpp
void MyClass::setValue(int v) { void MyClass::setValue(int v) {
if (m_value == v) return; // ? Good: 打破循环 if (m_value == v) return; // ? Good: Break loop
m_value = v; m_value = v;
emit valueChanged(v); emit valueChanged(v);
} }
@@ -82,51 +82,51 @@ void MyClass::setValue(int v) {
--- ---
## 容器与字符串 ## Containers & Strings
### QString 效率 ### QString Efficiency
- 使用 `QStringLiteral("...")` 进行编译时字符串创建,避免运行时分配。 - Use `QStringLiteral("...")` for compile-time string creation to avoid runtime allocation.
- 使用 `QLatin1String` 与 ASCII 字面量进行比较(在 Qt 5 中)。 - Use `QLatin1String` for comparison with ASCII literals (in Qt 5).
- 优先使用 `arg()` 进行格式化(或 `QStringBuilder` `%` 运算符)。 - Prefer `arg()` for formatting (or `QStringBuilder`'s `%` operator).
```cpp ```cpp
// ❌ 运行时转换 // ❌ Runtime conversion
if (str == "test") ... if (str == "test") ...
// ✅ 优先使用 QLatin1String 与 ASCII 字面量进行比较(在 Qt 5 中) // ✅ Prefer QLatin1String for comparison with ASCII literals (in Qt 5)
if (str == QLatin1String("test")) ... // Qt 5 if (str == QLatin1String("test")) ... // Qt 5
if (str == u"test"_s) ... // Qt 6 if (str == u"test"_s) ... // Qt 6
``` ```
### 容器选择 ### Container Selection
- **Qt 6**: `QList` 现在是默认选择(与 `QVector` 统一)。 - **Qt 6**: `QList` is now the default choice (unified with `QVector`).
- **Qt 5**: 优先使用 `QVector` 而不是 `QList`,以获得连续内存和缓存性能,除非需要稳定的引用。 - **Qt 5**: Prefer `QVector` over `QList` for contiguous memory and cache performance, unless stable references are needed.
- 注意隐式共享(写时复制)。按值传递容器很便宜,*直到*发生修改。只读访问优先使用 `const &` - Be aware of Implicit Sharing (Copy-on-Write). Passing containers by value is cheap *until* modified. Use `const &` for read-only access.
```cpp ```cpp
// ❌ 如果函数修改 'list',则强制深拷贝 // ❌ Forces deep copy if function modifies 'list'
void process(QVector<int> list) { void process(QVector<int> list) {
list[0] = 1; list[0] = 1;
} }
// ✅ 只读引用 // ✅ Read-only reference
void process(const QVector<int>& list) { ... } void process(const QVector<int>& list) { ... }
``` ```
--- ---
## 线程与并发 ## Threads & Concurrency
### 子类化 QThread vs Worker 对象 ### Subclassing QThread vs Worker Object
优先使用 "Worker 对象" 模式,而不是子类化 `QThread` 的实现细节。 Prefer the "Worker Object" pattern over subclassing `QThread` implementation details.
```cpp ```cpp
// ❌ 业务逻辑在 QThread::run() 内部 // ❌ Business logic inside QThread::run()
class MyThread : public QThread { class MyThread : public QThread {
void run() override { ... } void run() override { ... }
}; };
// ✅ Worker 对象移动到线程 // ✅ Worker object moved to thread
QThread* thread = new QThread; QThread* thread = new QThread;
Worker* worker = new Worker; Worker* worker = new Worker;
worker->moveToThread(thread); worker->moveToThread(thread);
@@ -134,31 +134,31 @@ connect(thread, &QThread::started, worker, &Worker::process);
thread->start(); thread->start();
``` ```
### GUI 线程安全 ### GUI Thread Safety
**切勿** 从后台线程访问 UI 控件(`QWidget` 及其子类)。使用信号/槽将更新通信到主线程。 **NEVER** access UI widgets (`QWidget` and subclasses) from a background thread. Use signals/slots to communicate updates to the main thread.
--- ---
## GUI 与控件 ## GUI & Widgets
### 逻辑分离 ### Logic Separation
将业务逻辑保留在 UI 类(`MainWindow`, `Dialog`之外。UI 类应仅处理显示和用户输入转发。 Keep business logic out of UI classes (`MainWindow`, `Dialog`). UI classes should only handle display and user input forwarding.
### 布局 ### Layouts
避免固定大小(`setGeometry`, `resize`)。使用布局(`QVBoxLayout`, `QGridLayout`)来优雅地处理不同的 DPI 和窗口大小调整。 Avoid fixed sizes (`setGeometry`, `resize`). Use layouts (`QVBoxLayout`, `QGridLayout`) to handle different DPIs and window resizing gracefully.
### 阻塞事件循环 ### Blocking Event Loop
切勿在主线程中执行长时间运行的操作(导致 GUI 冻结)。 Never execute long-running operations on the main thread (freezes GUI).
- **Bad**: `Sleep()`, `while(busy)`, 同步网络调用。 - **Bad**: `Sleep()`, `while(busy)`, synchronous network calls.
- **Good**: `QProcess`, `QThread`, `QtConcurrent`, 或异步 API`QNetworkAccessManager`)。 - **Good**: `QProcess`, `QThread`, `QtConcurrent`, or asynchronous APIs (`QNetworkAccessManager`).
--- ---
## 元对象系统 ## Meta-Object System
### 属性与枚举 ### Properties & Enums
对暴露给 QML 或需要内省的值使用 `Q_PROPERTY` Use `Q_PROPERTY` for values exposed to QML or needing introspection.
使用 `Q_ENUM` 启用枚举的字符串转换。 Use `Q_ENUM` to enable string conversion for enums.
```cpp ```cpp
class MyObject : public QObject { class MyObject : public QObject {
@@ -172,15 +172,15 @@ public:
``` ```
### qobject_cast ### qobject_cast
对 QObject 使用 `qobject_cast<T*>` 而不是 `dynamic_cast`。它更快且不需要 RTTI Use `qobject_cast<T*>` for QObjects instead of `dynamic_cast`. It is faster and doesn't require RTTI.
--- ---
## 审查清单 ## Review Checklist
- [ ] **内存**: 父子关系是否正确?是否避免了悬空指针(使用 `QPointer` - [ ] **Memory**: Is parent-child relationship correct? Are dangling pointers avoided (using `QPointer`)?
- [ ] **信号**: 连接是否已检查Lambda 表达式是否使用了安全的捕获(上下文对象)? - [ ] **Signals**: Are connections checked? Do lambdas use safe captures (context object)?
- [ ] **线程**: UI 是否仅从主线程访问?长任务是否已卸载? - [ ] **Threads**: Is UI accessed only from main thread? Are long tasks offloaded?
- [ ] **字符串**: 是否适当地使用了 `QStringLiteral` `tr()` - [ ] **Strings**: Are `QStringLiteral` or `tr()` used appropriately?
- [ ] **风格**: 命名约定(方法使用 camelCase类使用 PascalCase - [ ] **Style**: Naming conventions (camelCase for methods, PascalCase for classes).
- [ ] **资源**: 资源(图像、样式)是否从 `.qrc` 加载? - [ ] **Resources**: Are resources (images, styles) loaded from `.qrc`?