softpudding 17e32af6fe
Enhance dead-loop recovery by pausing agent and reprompting (#11439)
Co-authored-by: Engel Nyst <enyst@users.noreply.github.com>
Co-authored-by: openhands <openhands@all-hands.dev>
2025-10-24 11:25:14 +00:00

48 lines
1.7 KiB
Python

import asyncio
from openhands.controller import AgentController
from openhands.core.logger import openhands_logger as logger
from openhands.core.schema import AgentState
from openhands.memory.memory import Memory
from openhands.runtime.base import Runtime
from openhands.runtime.runtime_status import RuntimeStatus
async def run_agent_until_done(
controller: AgentController,
runtime: Runtime,
memory: Memory,
end_states: list[AgentState],
skip_set_callback: bool = False,
) -> None:
"""run_agent_until_done takes a controller and a runtime, and will run
the agent until it reaches a terminal state.
Note that runtime must be connected before being passed in here.
"""
def status_callback(msg_type: str, runtime_status: RuntimeStatus, msg: str) -> None:
if msg_type == 'error':
logger.error(msg)
if controller:
controller.state.last_error = msg
asyncio.create_task(controller.set_agent_state_to(AgentState.ERROR))
else:
logger.info(msg)
if not skip_set_callback:
if hasattr(runtime, 'status_callback') and runtime.status_callback:
raise ValueError(
'Runtime status_callback was set, but run_agent_until_done will override it'
)
if hasattr(controller, 'status_callback') and controller.status_callback:
raise ValueError(
'Controller status_callback was set, but run_agent_until_done will override it'
)
runtime.status_callback = status_callback
controller.status_callback = status_callback
memory.status_callback = status_callback
while controller.state.agent_state not in end_states:
await asyncio.sleep(1)